Thursday, February 18, 2010

the sega channel


Who remembers the Sega Channel? Chances are, very few of you. It was a service that was offered through your cable provider that basically gave you an endless rotation of fully playable Sega Genesis games via an attachment that resembled the 32X. Here's a picture I found of it that a very awesome dude somewhere took:Oh Sega, and your crazy Frankenstein experiments of the mid 90's...how I miss you. But focusing on the Sega Channel, I had it and it was fucking awesome.

Every month, there would be an average of 70 games available that you would just download and within minutes be able to play. Here's another lifted image that shows the main menu:

This was the shit to have. The Test Drives section was where you could play demos of games before they were released. Sometimes the full games were even available. Not only were games available to play before their release, but you could play imports as well. For example, until the release of the Sega Genesis Collection (PS2), Golden Axe 3 was never available in America...except for the Sega Channel, of course. As you can see from the image, most genres were represented so no matter what mood you were in, you could find a game you would want to play. Toward the end of the service, games were rotated even more frequently, giving you well over 100 different titles to choose from per month. Popular titles. Obscure titles. Exclusive titles. Every awesome game you remember for the Genesis plus every awesome game you've never even heard of was at your disposal 24 hours a day, 7 days a week.

There were a few downsides though. You could really only play one RPG at a time because you could only have a single save file for ALL of the RPGs. This meant that if you wanted to play through Shining Force II and Phantasy Star III, you would have to beat them one at a time and within a month in case they weren't carried over from month to month. Hell, it was almost pointless to start an RPG at the end of the month because you never knew if it was going to stick around for another 30 days. The other major annoyance was that Super Street Fighter 2 Turbo and Mortal Kombat 3 for whatever reason, were both split into two games. For example, Mortal Kombat 3A would have half of the characters while Mortal Kombat 3B would have the other half. You could never play with a full roster in either game which almost made them pointless. There was also a cheats section that would list cheats, tips, and codes for games available that month but there was no way to choose the cheats you wanted to view. Instead, you had to sit and wait as they slowly scrolled across the screen. And if you missed a particularly long password you would have to wait until the list reset and started scrolling over again. But all in all these are minor nitpicks considering what I'm about to tell you could blow your mind.

It was only $13 a month. Yep, around 100 games per month including imports, demos, and unreleased games for only $13. Clearly the biggest sign the industry has changed, the Sega Channel would never be allowed to happen now. Now that the industry seems to be moving more and more toward micro-transactions and dlc, this would be considered charity. The Sega Channel cost $13 per month and offered damn near every single Genesis game available on The Virtual Console, Playstation Store, and Xbox Live Arcade combined. Unfortunately, the Sega Channel launched nationally only about a year and a half away from the release of the Saturn and the announcement that the Genesis was to be discontinued in 1995. This basically sealed the fate of this wonderful service and it was labeled a failure with only 150,000 total subscribers by the time Sega pulled the plug in '97. The Sega Channel was apparently available to over 20 million Americans with cable, but only 150,000 households subscribed. Insanity.

It's interesting to note as well that the Sega Channel laid the groundwork for Xbox Live. Sega used their experience with the Sega Channel to create the Netlink for the Saturn (that's a whole blog by itself). After the Netlink failed, Sega used that groundwork to create SegaNet, which laid the groundwork for Xbox Live. Anyway, somebody please tell me I'm not the only one who got to experience this wonderful part of video game history...

-Brian T.

1 comment:

  1. Omg..Just goes to show how AWESOME Sega was.

    There should be a petition made to have "DreamCast 2" be made, with a "Sega Channel 2.0/Netlink 2.0/SegaNet 2.0" included.
    That would totally dominate the 3 current consoles right now. LoL
    I know if I had the money and/or a company, I would financially support Sega to start back up again. They would teach the competition a thing or two.

    As for your blog, I unfortunately wasn't able to experience the awesomeness of Sega Channel.
    But if I did, I'd probably be more vehement about Sega's drop from the Console Wars, and that they should make a return.

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