Tuesday, December 22, 2009

another subliminally pro-saturn entry

I want you to stop for a second and think about how many different game controllers you have actually held and played with for different consoles over the years. Go as far back as you can remember. You didn't have to own the game console, but if a friend did, it counts. Keep in mind that the Genesis, Saturn, XBOX, PSX, PS3, NeoGeo CD, and many others actually had TWO distinctly different controllers. I have used 18 different controllers for home consoles. 18. That's a lot of controllers. The strangest thing though is how little they've actually changed.If you think about it, controllers basically took 2 paths. There is a Nintendo path...and there is a Sega path. Both Nintendo and Sega started with extremely similar-looking controllers for the NES and Master System respectively. But when the two launched their 16-bit consoles, the real innovation began. Let's start with the Genesis. First Sega released the 3 button pad, establishing contour and the "boomerang" shape that is still prevalent today. They soon released a six-button version that, while smaller, made all games (especially fighters) easily playable on the Genesis.

Nintendo came out of the gate with an awesome controller with the SNES as well. It had triggers and the 4 face buttons were arranged in a diamond shape. Moving along the timeline, this diamond-shaped controller and basic SNES design should be noted when you consider how Sony got into the console business. For those of you who don't know, Sony was originally hired by Nintendo to create a disc-based add-on for the SNES to compete with the Sega CD. Upon the Sega CD's massive failure, Nintendo basically fired Sony and decided to stick with cartridges for the N64. Sony took what they'd been working on and and made it into the Playstation...which destroyed the N64 without mercy. The funny thing is though, the original Playstion controller was basically identical to the SNES controller. It added another set of triggers and the exaggerated boomerang shape, but even the diamond-shaped button layout was the same. Hell, the Dualshock 3 is essentially an SNES controller with analog sticks attached if you squint at it hard enough.

Sega, on the other hand, stuck with the 6 button route, added triggers, and created a controller that many argue was FAR more comfortable than the PSX controller for the Saturn. When they released Nights, they also launched a new 3D controller with an analog stick which essentially became the Dreamcast controller. Just in the same way that the Dualshock 3 is an SNES controller, the XBOX 360 controller can be traced directly back to the Genesis just by looking at it. The basic shape and contour match and the analog stick placement is identical to the Saturn/DC controllers.

Nintendo basically decided when they launched the N64 that they were never going to made a good controller again so they released the horribly designed N64 controller which many games required you to have to jump back and forth between the d-pad and the stupidly placed analog stick. While fans of Goldeneye swear it's a great controller, everyone else realized it sucked. It also started Nintendo's trend of making their buttons whatever the fuck and size and shape they want. The Gamecube controller is a disgusting little mess and as much as Nintendo is once again trying to revolutionize controllers with the Wii, that controller pretty much sucks too for most practical games.

It's interesting to note that while I grew up mostly on Sega systems and the Saturn controller is my favorite controller of all time, I actually find the Dualshock 3 to be the best controller on the market despite the fact that I was never a huge fan of the SNES design. What about you guys? I'm curious to see if people who grew up on Sega systems prefer the 360 controller and if SNES owners prefer the Dualshock 3. Comment back and let me know!

-Brian T.

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