Showing posts with label Brian T.. Show all posts
Showing posts with label Brian T.. Show all posts

Thursday, March 4, 2010

infinity ward and activision


So the big news this week is the shake-up over at Activision with Infinity Ward. In case you haven't been keeping up, earlier this week the heads of Infinity Ward, Vince Zampella and Jason West, were fired for apparent "insubordination" and "breach of fiduciary duty." Yesterday, the two former Infinity Ward heads filled a lawsuit against Activision for breach of contract, among other claims. Chances are you already know what's going on, so let's move on.

Activision. Electronic Arts. Ubisoft. What do three of the biggest publishers in the world have in common? They are notorious for over-saturating their market and killing off their most successful franchises. Guitar Hero, Tony Hawk, Medal of Honor, Prince of Persia, Madden, etc...the list goes on and on. These companies force developers to churn out yearly installments of their most successful games, as well as tons of spin-offs and DLC. Consumers get sick of the same shit over and over again (Madden), or they can't afford to keep up with the massive amount of micro-transactions to keep their games fun (Guitar Hero), or the game quality eventually just suffers from a poor development cycle (Tony Hawk).

EA used to take most of the flak for this behavior when their sports and fps titles were dominating the market. Now that EA has milked most of their franchises dry and sales are slipping, they're no longer the dominating force they seemed to be 5 - 8 years ago. Activision, pardon me, Activision-Blizzard is a fucking powerhouse right now thanks mostly to Call of Duty, Guitar Hero, and World of Warcraft. Blizzard is fine...they've got WoW, they've got Diablo III coming out, and if all else fails, they can finally make a Starcraft sequel. But things aren't looking good on the Activision side of things. The Tony Hawk series is literally a joke at this point, people are finally starting to get burned out on Guitar Hero, and now they've lost Infinity Ward, the developer that FINALLY got the console FPS right (fuck you, Halo) with Call of Duty: Modern Warfare. So what does this mean for Activision and the entire CoD franchise?

Well, for the time being, it means absolutely NOTHING. Treyarch is doing this year's installment of Call of Duty, and the map pack DLC for Modern Warfare 2 will still be developed by Infinity Ward for release this year. Next year, on the other hand, will probably see the downfall of CoD as Activision has stated that not only will they continue the main Call of Duty series, but they are going to start making non-FPS Call of Duty titles too, including an action/adventure title slated for 2011.

Basically Activision lost their best developer with IW...the guys who created Call of Duty, made it huge, re-invented it, then made it even bigger. Instead of slowing down and making sure they don't fuck up the series with sequels and offshoots, they are plowing right along sticking to their predictable release schedules. Right now Activision is just trying to push as many Call of Duty games out while the series is popular since they can sell titles based on the name alone. Inevitably, Activision will do what they do best and kill Call of Duty by over-saturating the market. In the mean time, Infinity Ward founders Zampalla and West will no-doubt move on and create a new FPS franchise under the umbrella of another major publisher. So fear not, you'll be back playing a new Infinity Ward title soon enough. Now, let's just hope that Treyarch can deliver a solid follow-up to World at War this fall, before Activision runs CoD into the ground.

-Brian T.

Monday, February 22, 2010

super street fighter: the movie!!!

I have nothing to say that is more important/awesome than what Brian R. posted below right now so I figured I'd throw this video up. Amongst all the new character announcements for Super Street Fighter 4, this little gem was posted over at Event Hubs earlier today and I thought I'd share it:


Anyway, tomorrow is Heavy Rain's release and all of a sudden I'm not sure if I'm going to pick it up immediately. I only say this because I just finished Mass Effect last week and Mass Effect 2 is looking more than a little tempting right now. Decisions, decisions...

-Brian T.

Thursday, February 18, 2010

the sega channel


Who remembers the Sega Channel? Chances are, very few of you. It was a service that was offered through your cable provider that basically gave you an endless rotation of fully playable Sega Genesis games via an attachment that resembled the 32X. Here's a picture I found of it that a very awesome dude somewhere took:Oh Sega, and your crazy Frankenstein experiments of the mid 90's...how I miss you. But focusing on the Sega Channel, I had it and it was fucking awesome.

Every month, there would be an average of 70 games available that you would just download and within minutes be able to play. Here's another lifted image that shows the main menu:

This was the shit to have. The Test Drives section was where you could play demos of games before they were released. Sometimes the full games were even available. Not only were games available to play before their release, but you could play imports as well. For example, until the release of the Sega Genesis Collection (PS2), Golden Axe 3 was never available in America...except for the Sega Channel, of course. As you can see from the image, most genres were represented so no matter what mood you were in, you could find a game you would want to play. Toward the end of the service, games were rotated even more frequently, giving you well over 100 different titles to choose from per month. Popular titles. Obscure titles. Exclusive titles. Every awesome game you remember for the Genesis plus every awesome game you've never even heard of was at your disposal 24 hours a day, 7 days a week.

There were a few downsides though. You could really only play one RPG at a time because you could only have a single save file for ALL of the RPGs. This meant that if you wanted to play through Shining Force II and Phantasy Star III, you would have to beat them one at a time and within a month in case they weren't carried over from month to month. Hell, it was almost pointless to start an RPG at the end of the month because you never knew if it was going to stick around for another 30 days. The other major annoyance was that Super Street Fighter 2 Turbo and Mortal Kombat 3 for whatever reason, were both split into two games. For example, Mortal Kombat 3A would have half of the characters while Mortal Kombat 3B would have the other half. You could never play with a full roster in either game which almost made them pointless. There was also a cheats section that would list cheats, tips, and codes for games available that month but there was no way to choose the cheats you wanted to view. Instead, you had to sit and wait as they slowly scrolled across the screen. And if you missed a particularly long password you would have to wait until the list reset and started scrolling over again. But all in all these are minor nitpicks considering what I'm about to tell you could blow your mind.

It was only $13 a month. Yep, around 100 games per month including imports, demos, and unreleased games for only $13. Clearly the biggest sign the industry has changed, the Sega Channel would never be allowed to happen now. Now that the industry seems to be moving more and more toward micro-transactions and dlc, this would be considered charity. The Sega Channel cost $13 per month and offered damn near every single Genesis game available on The Virtual Console, Playstation Store, and Xbox Live Arcade combined. Unfortunately, the Sega Channel launched nationally only about a year and a half away from the release of the Saturn and the announcement that the Genesis was to be discontinued in 1995. This basically sealed the fate of this wonderful service and it was labeled a failure with only 150,000 total subscribers by the time Sega pulled the plug in '97. The Sega Channel was apparently available to over 20 million Americans with cable, but only 150,000 households subscribed. Insanity.

It's interesting to note as well that the Sega Channel laid the groundwork for Xbox Live. Sega used their experience with the Sega Channel to create the Netlink for the Saturn (that's a whole blog by itself). After the Netlink failed, Sega used that groundwork to create SegaNet, which laid the groundwork for Xbox Live. Anyway, somebody please tell me I'm not the only one who got to experience this wonderful part of video game history...

-Brian T.

Friday, February 12, 2010

Heavy Rain Demo Review

Heavy Rain has easily been one of the most anticipated games for the PS3 since it's debut showing at E3 in 2006. With it's release just 11 days away, Sony has finally released a demo to the general public on PSN. I just finished playing it, and I'm eager to write about it.First of all, this game is not going to appeal to a lot of people once they have a chance to sit down and play it. The game is essentially a playable movie where you control the most minute actions of whatever character you are playing as (there are four playable characters). Most games have you running and shooting things or flipping switches to advance the story and gameplay, but Heavy Rain instead has you do minor tasks like retrieve items from your pocket, knock on doors, and simply talk to people. It sounds silly, but the game does a good job at utilizing the controller to make you feel like somewhat of a puppeteer. Control can be especially disorienting at first since you have to hold R2 to walk while you guide yourself with the left analog stick. By the end of the demo I'd gotten a pretty solid grip on the controls, but I could still feel that they were going to take some getting used to...they're unique to say the least.

If you played Indigo Prophecy (PS2, XBOX), then you already have a good idea what this game is about. In fact, Heavy Rain already appears to almost be a sort of "re-imagining" of Indigo Prophecy. Besides the obvious gameplay and story/tone/theme similarities, there are smaller comparisons to be made like the measuring of rain (Heavy Rain) vs. snow (Indigo Prophecy) throughout the story. Those who played through Indigo Prophecy know that Quantic Dream dropped the ball with the second half, and it would appear as though they're trying to get it right this time around. And so far, I'd say they've succeeded. The entire point of this game is to get you wrapped up in an intense and completely bizarre story that consists of multiple entwining character paths. Don't bother trying to get an idea of what's going on from the trailers, this is a story so involved that playing through the two sequences available in the demo will still leave you with no real idea of what's happening. That's not a bad thing though, as things are interesting enough to keep you frantically curious as to what is going to happen next. Heavy Rain is a game that once you start, you're going to have no choice but to finish.

Of course the graphics are worth mentioning and yes, they are fantastic. You're not going to forget you're playing a video game, but the character models are very detailed. I must admit though, they're not as mind-blowing as I would have expected. The textures and character models are unbelievably detailed, but I honestly feel that facial movements, and hell most "movement" in the game, could have used a bit more work if they're really wanted to impress. I think that a more realistic physics engine would have complimented the realistic graphics better. Just a minor gripe, but those hoping that Heavy Rain would be a visual revolution for gaming are no doubt going to be a little let down. The rest of the production work is top-notch with a wonderfully subtle soundtrack and universally solid voice-work.

The demo lets you play as the grizzled, broken-down, asthma-inflicted detective Curt Shelby and drug-addicted FBI agent Norman Jayden as they pursue two completely separate paths while tracking a serial killer known as "The Origami Killer". Both characters offered very different experiences. Shelby's scenario has an action sequence that plays out very similarly to the action sequences from Indigo Prophecy. Fights mostly consist of attacking, blocking, and counterattacking via timed button presses and analog stick movements. It's definitely interesting and you can tell that the aim was for you to feel like you're "acting out" many of the actions through various controller uses. Jayden's scenario focused on the use of his special glasses and glove which give him the Terminator-style ability to analyze people and environmental objects while combing a murder scene for clues. For example, you can analyze DNA on an object and have full visual access to that person's "file" within the FBI's database. I actually enjoyed the investigating and exploring quite a bit, though pressing R1 constantly to scan the environment for clues will no doubt eventually get tiresome.

Unfortunately, the demo is fairly short, so that's about all there is to write about. If you can get into the controls, you'll get into Heavy Rain. Even if you don't get into the controls, you'll probably still be sucked in by the story and interesting cast of characters. This game is another definite try before you buy, so I recommend checking out the demo for yourself if you have the chance. I'm curious to hear what other people think about it, especially those who didn't know what to expect from Quantic Dream. As for me, I love story-driven games so this is a must-buy on the 23rd.

-Brian T.

Wednesday, February 3, 2010

no objections here...

I love the Ace Attorney series. The Phoenix Wright trilogy of games is one of my favorites ever, and although Apollo Justice wasn't quite as awesome as I'd hoped for, my excitement level is maxed out as Ace Attorney Investigations: Miles Edgeworth is finally almost out on the DS. Like most of us in the U.S., I was first drawn to the series when the GBA Phoenix Wright titles were ported over to the DS. I thought it looked interesting and I really wanted to yell "Objection!" into the DS' mic (which I did once and then I immediately felt like an idiot). I grabbed the first game on a whim and quickly became a diehard fan of the series.

The new Edgeworth game coming out this month on the 16th completely changes the look and formula of the series and takes it in a new interesting direction. The problem with this series is that it's very difficult for me to recommend to people. As much as I find this style of game enjoyable, I know that anime-inspired courtroom drama/comedy adventure games aren't for everyone, especially when 90% of the gameplay is spent reading. For those of you who are unfamiliar with the series, it's a definite try before you buy. Apparently Capcom agrees and you can play a demo of the new game right here:



-Brian T.

Tuesday, January 26, 2010

tatsunoko vs. capcom first impressions

I currently own 46 different fighting games. At one point or another, I've probably owned over 60, and I've played at least 100 different fighters. Today I picked up Tatsunoko vs. Capcom: Ultimate All Stars for the Wii and can already say that it's a possible top 5 for me. Capcom fucking nailed it, plain and simple. Brian R. didn't think I'd be able to pull myself away from the game long enough to write anything about it, and he's kind of right. This game is way too much fun. While nothing can touch Capcom vs. SNK 2 for me (fact: best fighting game of all time), TvC is already blowing away even it's own competition.

First of all, this game looks great. If you have component cables, the first thing you'll probably notice when you start playing is that the graphics are all very bright, clean, and crisp. Capcom has a knack for taking advantage of the best aspects of the Wii (RE4, Okami, Zack & Wiki, etc.) and TvC is by far their best effort. If you don't have component cables, you can grab some from Amazon for 6 dollars shipped. The music has all been enjoyable and is definitely a step up from the weak Street Fighter 4 soundtrack. Animation is extremely fluid, as you would expect from a Capcom fighter. The presentation is superb, and shows yet again that developers can definitely get a lot out of the Wii if they actually try.

I've only played using the classic controller, but control is spot on with it. You'll quickly get used to the layout, which is stripped down and designed very simplistically. There are only 3 attack buttons, which may sound limited, but the simplified control scheme is definitely welcome considering you've got enough madness to worry about on screen without having to deal with the silly control options you have with the Wii (I know Brian R. and I aren't the only ones excited for these). Since this game was designed from the ground up for the Wii, this is one of the few Capcom fighters that doesn't make you feel like you're at a disadvantage if you aren't playing with an arcade stick, though they are available for purists. The remote/nunchuck option doesn't even look like it's worth trying, and I honestly feel that the Gamecube controller is the most poorly designed controller I've ever used, especially for fighters. Get a classic controller if you don't already have one.

Brian R. and I played at least 15 or 20 matches online tonight. As with every Wii game, the online is way more complicated then it should be, but it gets the job done. Matches were relatively lag-free and overall I'm really happy that the online isn't broken. I still cannot fathom how Nintendo could screw up the online for Super Smash Bros. Brawl so badly, but you finally wipe that memory clean because Capcom pulled through and has given us the best online experience we could hope for on the Wii. I hopped on for a few random ranked matches and was destroyed immediately by some dudes showing off their newly unlocked hidden characters. I guess I still have quite a bit of practicing to do. As a side note, there are some nice touches from SF4 like icons for online play.

Oh yeah, and I guess I should probably mention that this game is unbelievably FUN. I feel that in terms of gameplay, it blows Marvel vs. Capcom 2 out of the water. Trust me, it won't matter that you're probably not familiar with a huge portion of the cast; you won't be complaining about the lack of recognizable characters once you actually start playing as some of them. In fact, I honestly think that I prefer the overall selection of Tatsunoko fighters over the Capcom characters. Keep in mind that I have yet to unlock any of the hidden characters, but I'm really enjoying the interesting new cast. I played the original Japanese release last year, and this update is an improvement is every way, especially with the addition of 5 new characters and the subtraction of that fat fuck, Hakushon Daimao:


I also played through the arcade mode once and was very pleased. The post-match character dialogue is interesting, and if all the endings are anywhere near the quality that Ippatsuman's ending was, I'm literally excited to beat the game with every character. There is also a fun mini-game during the credits sequence which actually unlocks ANOTHER mini-game in the form of an old, arcade-style top down shooter.

But hey, guess what? Writing about this game is way less fun than actually playing it. And I'm assuming that reading about me playing it is even less fun. So go buy it and we can play together. My TvC friend code is: 2751-2516-5019.

-Brian T.

Friday, January 22, 2010

wii thoughts

While we cool down and head into the slow season for games, many of us are clamoring for all the big spring titles. And while everybody is bitching about Splinter Cell and Super Street Fighter 4 getting pushed back, chances are that you've overlooked at least a few solid gaming experiences in the past few months or are so focused on the big action titles coming out, that you're going to end up missing some of the smaller releases. Now is the time to catch up!

If you own a Wii, bust that shit out. I'm sure a lot of you look at the Wii like some sort of board game that you only take out when you've got friends or family over, while you rely on your PS3/360 for your "hardcore" games. If you're convinced that there aren't any single player experiences worth having on the Wii, you're not paying attention. No More Heroes 2 is out next week and if you like anime, hack-n-slash games, insane gore, or absurd humor, this game is for you. Chances are you didn't play the first one and missed out on one of the most unique titles of this generation. Then again, you probably also didn't play Madworld, Nights, Muramusa, Zack and Wiki or any other great Wii game that got lost under piles of 1st party Nintendo titles and 3rd party shovelware.

Unique gaming experiences clearly have nothing to do with technology so do yourself a favor and FINALLY play Okami if you haven't. Looking for an RPG? Get the new Phantom Brave. As I mentioned in my last blog, Nintendo are essentially the reason you've never heard of some of the best Wii titles. Even I forgot that Little King's Story came out last year and was apparently really, really good. Nintendo only cares about how well Mario, Zelda, and Metroid sell. They tend to treat the Wii as nothing more than a vessel for updates to their tried-and-true classics. That's why the Gamecube went under, and that's why the Wii is going under. Until it does though, there are plenty of overlooked gems on the console.

Also keep in mind that Tatsunoko vs. Capcom is out here in the U.S. next week and after spending a couple of days with the Japanese release I can definitely say this is a must-own for any fighting fan. I'm not familiar with 90% of the Tatsunoko characters, but this only made the game feel fresher. Plus the Tatsunoko side ended up being awesome (I'm looking at you, Yatterman). If you enjoy Marvel vs. Capcom 2 for more than just it's roster, you MUST own TvC. MvC2 is fun, and despite the high level of play potential, it is unbalanced and essentially feels less like a fighter than Capcom's previous vs. efforts. While TvC definitely has plenty of moments of insanity, the action is slightly slower then MvC2 and fans of traditional 1 on 1 fighters will find a perfect balance.While I'm still on the topic of upcoming Wii games, a reader mentioned Monster Hunter Tri. Both Brian R. and I have been looking into the Monster Hunter series after a co-worker started playing it nonstop on his PSP. I've been keeping an eye on Monster Hunter Tri since Capcom announced in 2007 that it was being moved from the PS3 to the Wii. Monster Hunter is a craze of Pokemon proportions sweeping Japan on the PSP, and while the original U.S. PS2 release of the first title was marred by poor online PS2 support, Capcom may very well strike gold and create a legitimate console MMORPG for the Wii.

The Wii has obviously been the biggest disappointment for a lot of hardcore gamers expecting a revolution in the way we play games. Hell, the fact that Nintendo changed the name from Revolution to "Wii" should have been our first warning that things weren't going to go smoothly. Still, like so many others, I stood in line on launch day, bought a Wii, played it a lot, and then...stopped. Luckily, because of Cheap Ass Gamer, I've been able to start catching up on some great titles for super cheap. Madworld for $13 shipped is a steal. Start there.

-Brian T.

Wednesday, January 20, 2010

video game pms

I'm in a bad mood. I'm taking a break from the insanely frustrating process of trying to get my 360 online to set up a Live account. To keep it short, because of the layout of my house and electronics, I have to use Internet Connection Sharing through the PC in my room to get my 360 online which may require me to change my router's IP address which is way more work than it should be. Microsoft's greed once again finds a way to piss me off. I mean, seriously guys...the fucking Wii has built-in Wifi, yet I have to buy a $100 proprietary brand adapter to get the 360 to do this? FUCK YOU.

So Microsoft is on today's shit list for me, how about Sony? Well, it would appear that yesterday they delayed the release of their still-nameless motion controller. Am I mad about that? No, I don't really care...at all. All this did is remind me how stupid Sony has been this generation. Year after year they keep making mistakes from botched launches, to ridiculous amounts of PS3 upgrades/downgrades, to the completely useless PSP Go, to the hilariously underwhelming Playstation Home. The list goes on. Sony already has one failed peripheral on the market with the PS3 Eye. Why introduce another one that is just essentially another Wii remote controller?

I own a Wii, a PS3, and a 360. Everybody always argues which console is better, which has the best/worst games, etc. People are too quick to pledge allegiance to a console or company these days. Despite the success Microsoft, Sony, and Nintendo have all had over the past few years, I don't think any one of them has actually done a good job and provided an overall positive experience.

Nintendo beat the shit out of Sony and Microsoft this generation with a repackaged Gamecube. Creative, yet shrewd as hell, they found a way to offer a new twist on the last generation that ended up being a lot more fun than the competition offered at the time of it's launch. Unfortunately, Nintendo doesn't know the meaning of quality control and allowed their console to be overrun with shovelware because it kept units flying off the shelves. Because of this, many truly awesome Wii titles were lost in a sea of bullshit and suffered sales so poor that 3rd party developers are ceasing to make hardcore titles. And there's the mostly terrible online experience. And there's the failure to support external hard drives (the SD card update "solution" is bullshit). And Wii Motion Plus should technically be free for us suckers who paid $40 dollars for remotes that should have had 1:1 tracking in the first place. Sony is stupid, but Nintendo is greedy and oblivious.

Sony finally saw the PS3 come out on top last year. A handful of 1st party exclusives like Infamous and Uncharted 2 really gave the console some footing and developers are finally, kind of...mostly getting the hang of programming for the console. Other than those positives, you can refer to all the bullshit mistakes Sony has made in the paragraphs above. The motion controller will fail because everybody already owns a Nintendo Wii, and guess what? We're all bored with it. If Sony thinks they've got the sequel to the Wii on their hands, they are wrong. Find a way to fix support for the PS3 Eye and PSP Go before you rush another expensive piece of technology on the market...

I mentioned Nintendo being greedy, but obviously the greed crown really belongs to Microsoft. The 360 has had the steadiest level of success despite manufacturing hands-down, the absolute least reliable game console in the past 20 years. Many people own beat-up, dusty NES consoles that work better than their 360's. Microsoft's business model is obvious in the way they handle the 360. Moreso than any other console, it is a financial vacuum and they still aren't that reliable. But whatever, I've spent too much time writing this. I guess I should go figure out how I can get my Live account set up so I can throw some more cash at Microsoft...

-Brian T.

Tuesday, January 12, 2010

Gamestop, Pawnshop

Nobody likes Gamestop. We all have our reasons, but at one point or another we all end up hating Gamestop. It could be the constant sales pitch from the moment you walk into the store until the moment your transaction ends. It could be the fact that 25% of floor and wall space in the store is not filled with games, but advertising and empty boxes for games that aren't out yet. It could be the dishonest or incompetent employees and managers out to get higher MSTs, Subs, and Reservs that don't know half as much as most of their shoppers. But we deal with it because we're lazy. And that is why Gamestop, the biggest video game pawn shop in the country, has achieved such a high level of success. I've begun to ween myself off of Gamestop, and I recommend you do the same.

Let's start with brick and mortar retail store alternatives. The majority of us don't have independent video game stores, but new franchise chains like Play and Trade and Gorilla Games are beginning to pop up. Brian R has actually looked into franchising a Play and Trade and received an e-mail detailing plans for expansion. What they have planned for the Chicagoland area is huge and gives the strong impression that they intend to be major competitors to Gamestop. Play and Trades are hit and miss though. Owners have full control over inventory, pricing, and trade-in value so your shopping experience can be different from store to store. One store may carry games as far back as Atari 2600 as well as imports, while another store may just have a similar inventory to the Gamestop down the street.

Of course there are major chains like Target, Walmart, Best Buy, etc. that are always options. As the electronics manager at a Target, as well as a former Gamestop employee, I can definitely say that if you are looking for a new release, you'll have an easier time getting it at Target. Gamestop always tries the hard pitch about reserving games to ensure you get a copy, but on average, Target will get 3 or 4 times as many copies of a game and bigger titles are replenished faster. You'd be surprised at some of the more obscure titles that arrive at the stores as well. RPGs and fighters get pushed out of the system fast and are often marked clearance before their first price drop so make sure you check the clearance endcaps.

This still leaves you with few other options than Gamestop to sell games through. There are a few Best Buy locations that used to give huge amounts of store credit for used games, but over the years, their trade-in values have evened out with Gamestop's. If you have a Disc Replay nearby, they tend to give you as much cash as Gamestop gives store credit for games. Other than that, when you do trade-in at Gamestop, be sure to check their promotions to make sure you get the most you can get. Oftentimes employees will not give you promotions because they either don't know about them, or don't know how to use them properly.

I tend to do a lot of my game shopping online. Besides having an unbeatable, endless selection, the best prices and trade-in values will be found online. I've been a member at Cheap Ass Gamer for the past 6 years and it's definitely the place to go for a comprehensive list of all the best video game deals online and in-store. eBay is usually the first stop for most games over a year or two old. Amazon and Gamefly are two excellent online retailers as well. Amazon gives bonuses for reserving games, so Gamestop isn't the only way to get your preorder bonuses. You don't have to be a Gamefly member to take advantage of their great sales either.

As for selling games, Amazon.com seems to give the most credit/cash. Prince of Persia for PS3 was worth $5 store credit at Gamestop, while Amazon gives $10 cash (via various convenient payment options). Selling games to Amazon and other online retailers is extremely easy. You type the game/dvd/cd you want to sell, they give you a value, you add it to your cart, they send you a shipping label, and then they send you the money upon receiving the package. And then of course, if you actually want to make the most money you can, you could stop being lazy and start using eBay.

Unfortunately, as many analysts and game journalists have predicted, video game retailers may eventually become obsolete as developers continue to push online distribution as a cheaper, easier alternative to retail. Eventually all of our games will come directly from the Playstation Store, the Xbox Live Marketplace, Steam, etc. and just go directly onto the massive hard drives future consoles will have. We'll also have hoverboards and be able to teleport and all of our guns will be lasers...you know, eventually. In the mean time, Gamestop remains the most popular video game retailer. I just figured I'd let you know there are a ton of other options.

-Brian T.

Friday, January 8, 2010

dark void - self explanatory

So who's excited for Dark Void? Anyone? I'm going to guess that you're not. I know I'm not. Hell, even Capcom, the publisher of the game, isn't excited. Not only have they pushed the release date back right before releasing the demo, but they publicly stated in an interview with Kotaku that "Our experience...has demonstrated the difficulty of outsourcing the development of new titles to overseas companies." Because of the failure of Bionic Commando, and the impending failure of Dark Void, Capcom have stripped all original title development rights from their western studios and will only allow them to work on sequels, dlc, etc. while the Japanese teams handle new IPs. Wow...that's pretty harsh. I mean, Bionic Commando bombed pretty hard, but the fact that they've already given up on Dark Void before it's release is a huge statement...so how bad is this game?

The first thing I noticed upon starting the demo up is that the protagonist looks a lot like Nathan Drake from the Uncharted series. And then he talked...and guess what? They are voiced by the same fucking guy, Nolan North. Are you kidding me? Not only did they to create the most generic-looking guy they could, but they still found a way to make him look like Nathan Drake and, hell, just to seal the deal he even has the same voice. Smooth move...I'm sure no one will ever catch that. I probably don't even have to say it, but yes, they also have nearly identical personalities too. But let's move along to the gameplay.The above image looks like it could have been taken from Dead Space, another exaomple of this game's identity crisis. Dark Void actually focuses on both aerial combat and exploration, as well as Gears of War style "hide behind an obstruction and shoot until all the bad guys are dead" action. Flying around on your Rocketeer jetpack sucks. Aiming is even worse. It's not fun and I never feel like I'm flying...I feel like I'm floating wildly through the air. Nathan Drake/Dark Void guy can yell "whoo hoo!" as much as he wants, but there is nothing exciting about flying in this game. You'll be glad when you shoot down all the generic robot sentries out of sky so you can get on the ground and fight.

So when you're on the ground you have a big gun and you shoot aliens. I have nothing good to say about this aspect of the game either. The cover mechanic is pointless because the enemies are too retarded to pose a threat. Speaking of the enemies, for a second I thought I was playing a really shitty version of Metroid Prime 3. Yeah, if Metroid Prime on the Wii got raped by Gears of War, and then Warhawk for PS3 flew overhead and took a massive shit all over everything. That's pretty much how I would describe this game. I know it's just a demo, but why the fuck any developer would waste their time and money working on this uninspired garbage is beyond me. Make sure you don't make the same mistake.

-Brian T.

Wednesday, January 6, 2010

necro...phelia


So I just discovered something that I believe makes me a gigantic nerd as well as an out of control SF trivia fanatic. Unless you care about completely obscure Street Fighter trivia, you may as well stop reading now and wait for the next blog post. As for the rest of you, check this out...Necro from Street Fighter III originally made his first appearance in the awful Street Fighter offshoot that Capcom made called Street Fighter 2010. Proof:I actually spotted this while watching the hilarious new Angry Video Game Nerd review of Street Fighter 1 and Street Fighter 2010. Necro can be seen in action at the 12:17 mark throwing a crate at Ken. For those of you who've never heard of or played Street Fighter 2010, I'm sure the screenshot above doesn't make any sense. Real quick: This was a "sequel" to Street Fighter that starred Ken in a robotic Mega Man styled suit in a Mega Man styled platformer set in the future. Yeah...stupid, I know.

Anyway, I just figured I'd throw this up here because nobody seems to have made that connection before. Obviously the story in SF2010 is not canon to the SF universe, but it's still interesting to note the first appearance of a character that would take over 10 years to show up again. It's also yet another reason why I love Capcom and their dedication to fan service and self-referencing. Fuck, I'm a nerd.

-Brian T.

Monday, January 4, 2010

the rpg genre needs a phoenix down


This is actually going to be a 2 part blog. What started initially as me finally giving my thoughts and impressions on Final Fantasy XIII ended up spiraling out of control into 2 separate blogs. Unfortunately, now I can't even discuss FFXIII until I get something else out of the way...what has happened to RPGs? Seriously, what the fuck happened to the RPG genre? And I'm not talking about World of Warcraft or Mass Effect or crossover games like Borderlands or Fallout 3. I'm talking about JRPGS, or Japanese-styled RPGs like Final Fantasy, Shining Force, Golden Sun, etc. Name your favorite RPG and I bet you it probably didn't come out on this current console generation.

The 360 has been out for over 4 years and the Wii and PS3 have been out for over 3 years now, yet there are absolutely ZERO must-own RPGs that have been released on these consoles. Ports do not count. Downloading Final Fantasy VII from PSN or grabbing the Wii remake of the PS/SAT title Baroque doesn't count. Within the first 3 years of the PS2's life it saw 2 Final Fantasy titles, a Xenogears sequel, started the Kingdom Hearts franchise, got new Suikodens and Star Oceans, plus a ton more. And for the most part, these games were all good.

As it stands now there are hardly any RPGs I want. Valkyria Chronicles looks like it's probably the best RPG out right now. There are a handful of other games like Lost Odyssey and Eternal Sonata that look pretty good, but I would hardly say they are must-own. I find myself replaying RPGs I've already beaten or scouring the PS2 bins at Gamestop for "new" RPGs because I would honestly rather play Suikoden 3, a game that's 7 years old, than Blue Dragon. Check out the following:

-29 Playstation/Saturn traditional JRPGs have an average game ranking of 80% or higher
-28 PS2/XBOX/GC traditional JRPGs have an average game ranking of 80% or higher
-Only 6 Wii/PS3/360 traditional JRPGS have an average ranking of 80% or higher

I grabbed that data from Game Rankings. I think that pretty clearly shows the obvious downfall of the RPG. Once great franchises like Shining Force and Xenogears were driven into mediocrity at the end of the last generation and consequently seem to have no hope for any sort of revival any time soon. Games that were hyped up like Blue Dragon and Star Ocean this generation have turned out to be massive disappointments that couldn't deliver. To make matters worse for console RPGs, rising development costs have led to developers focusing more on the huge installed fanbase on handheld consoles like the PSP and DS which are far cheaper to develop for. Dragon Quest has moved exclusively to the DS, while Square created a bit of an uproar by making Final Fantasy Crisis Core a PSP exclusive. Hell even the sequel to the critically acclaimed Valkyria Chronicles for PS3 is going to the PSP.

So what's on the horizon? Obviously we have Final Fantasy XIII, which no matter what anyone says or does will be huge. SquareEnix have yet to make a poor entry in the main FF series (Crystal Chronicles can suck a (_)_)===D), so I don't see any way that they could drop the ball with FFXIII. The GBA released 2 of the best RPGs in recent years with Golden Sun, so I'm glad to head that Nintendo FINALLY announced a new Golden Sun title...but wait! It looks like that's going to the DS. There are new entries in the Arc and Tales of series' for all 3 consoles, but very few of those games have ever been truly great so I'm holding out any sort of judgment until their US releases. What am I missing? Is there anything else?

It seems as though the entire industry is kind of hoping that Final Fantasy XIII revives the genre, and I can only hope that it does. Check back in a couple of days for my FFXIII impressions.

-Brian T.

Tuesday, December 22, 2009

another subliminally pro-saturn entry

I want you to stop for a second and think about how many different game controllers you have actually held and played with for different consoles over the years. Go as far back as you can remember. You didn't have to own the game console, but if a friend did, it counts. Keep in mind that the Genesis, Saturn, XBOX, PSX, PS3, NeoGeo CD, and many others actually had TWO distinctly different controllers. I have used 18 different controllers for home consoles. 18. That's a lot of controllers. The strangest thing though is how little they've actually changed.If you think about it, controllers basically took 2 paths. There is a Nintendo path...and there is a Sega path. Both Nintendo and Sega started with extremely similar-looking controllers for the NES and Master System respectively. But when the two launched their 16-bit consoles, the real innovation began. Let's start with the Genesis. First Sega released the 3 button pad, establishing contour and the "boomerang" shape that is still prevalent today. They soon released a six-button version that, while smaller, made all games (especially fighters) easily playable on the Genesis.

Nintendo came out of the gate with an awesome controller with the SNES as well. It had triggers and the 4 face buttons were arranged in a diamond shape. Moving along the timeline, this diamond-shaped controller and basic SNES design should be noted when you consider how Sony got into the console business. For those of you who don't know, Sony was originally hired by Nintendo to create a disc-based add-on for the SNES to compete with the Sega CD. Upon the Sega CD's massive failure, Nintendo basically fired Sony and decided to stick with cartridges for the N64. Sony took what they'd been working on and and made it into the Playstation...which destroyed the N64 without mercy. The funny thing is though, the original Playstion controller was basically identical to the SNES controller. It added another set of triggers and the exaggerated boomerang shape, but even the diamond-shaped button layout was the same. Hell, the Dualshock 3 is essentially an SNES controller with analog sticks attached if you squint at it hard enough.

Sega, on the other hand, stuck with the 6 button route, added triggers, and created a controller that many argue was FAR more comfortable than the PSX controller for the Saturn. When they released Nights, they also launched a new 3D controller with an analog stick which essentially became the Dreamcast controller. Just in the same way that the Dualshock 3 is an SNES controller, the XBOX 360 controller can be traced directly back to the Genesis just by looking at it. The basic shape and contour match and the analog stick placement is identical to the Saturn/DC controllers.

Nintendo basically decided when they launched the N64 that they were never going to made a good controller again so they released the horribly designed N64 controller which many games required you to have to jump back and forth between the d-pad and the stupidly placed analog stick. While fans of Goldeneye swear it's a great controller, everyone else realized it sucked. It also started Nintendo's trend of making their buttons whatever the fuck and size and shape they want. The Gamecube controller is a disgusting little mess and as much as Nintendo is once again trying to revolutionize controllers with the Wii, that controller pretty much sucks too for most practical games.

It's interesting to note that while I grew up mostly on Sega systems and the Saturn controller is my favorite controller of all time, I actually find the Dualshock 3 to be the best controller on the market despite the fact that I was never a huge fan of the SNES design. What about you guys? I'm curious to see if people who grew up on Sega systems prefer the 360 controller and if SNES owners prefer the Dualshock 3. Comment back and let me know!

-Brian T.

Wednesday, December 16, 2009

flower POWER!!!

I feel as though the world of gaming journalism, as well as the gaming community have all let me down. Apparently, a little game called Flower was released in the Playstation Store on February of this year and nobody thought to tell me. To be fair, the only thing I really cared about on February 2nd was the imminent release of Street Fighter 4 so I'm sure I had tunnel vision when it came to games that didn't have hadoukens. I can easily see how this title could slip by unnoticed, forever forgotten by all but a small few...but I refuse to let that happen. This game is fucking amazing and everyone with a PS3 should play it at least once.I was watching the X-play Video Game Awards show last night and I kept seeing this game nominated for different awards. I thought to myself "How the hell is this game getting nominated for so many awards when I've never read or heard a single review on it?" I remember seeing it in the Playstation Store while browsing and I vaguely remember seeing a screenshot when Game Informer previewed it earlier this year in the DLC column, but that's it. So I decided to go ahead and just download it on a whim.

Wow. I literally started laughing to myself within 10 minutes of playing this game because it was blowing my mind. The question "Are video games art?" has been answered and the answer is a strong, confident FUCK YES. All you essentially do is control the wind using the Sixaxis controller and any button of your choice as you blow petals off of flowers in vast, richly-detailed natural environments. When you blow a petal off of a flower, it blooms and you accumulate more petals onto your windstream. The more flowers you cause to bloom, the more life is restored to the world. If this sounds like an extremely abstract description of the fantastic Okami (PS2/Wii), then I guess you would be far off. And the comparison is a welcome one. The visuals are quite often awe-inducing. The music is phenomenal and works in many ways like the game REZ (DC/PS2) where your actions in the game directly control the music. For example, whenever you pick up a petal a chime or a piano note may play. Continue picking up strings of petals and you will add entire arrangements to the music that are always perfectly in time and perfectly in tune.

There is one drawback that may turn some people off from this game though and I should probably address it. Like many original downloadable titles, this game is short. Apparently you can complete the game and unlock all the trophies in under 5 hours of play. I find this to be completely justifiable considering the price is only $9.99. Most new games are $59.99 and give you an average of 20 hours of play, so in actuality you're getting a pretty awesome deal. I used this same reasoning to convince everyone I knew to download the WiiWare game Lost Winds. Trust me, you won't be complaining about the price or length once you actually sit down and play it and can appreciate what this game is all about.

I know I'm almost a year late on this one, but better late than never. Go download and play Flower right now. I gotta go try to squeeze a few minutes of play in before work...

-Brian T

Thursday, December 10, 2009

saving sega

Capcom announced Mega Man 10 today for WiiWare which is pretty awesome. I'm a pretty big Mega Man fan, so it's always nice to see more of a classic. The game will have the old-school 8-bit look, which I still commend Capcom for doing with Mega Man 9. Updating the classic gameplay for newer generations has given us some good and some not so good Mega Man titles, but how many times have you ever seen a developer actually go back to what made the original titles so good in the first place?

Sega, out of any publisher or developer, has had one of the biggest falls from grace in video game history. And while their hardware decisions in the mid and late 90's had the biggest impact on the company, Sega has fucked up even bigger with some of their biggest money-making franchises. Obviously the first thing that comes to mind is Sonic and the fact that there hasn't been a great classic Sonic game in over 10 years. Somehow Sega makes money off of the mediocre and shitty Sonic games they put out and continue to drag this legendary gaming icon through the mud. The closest attempts at classic Sonic gameplay recently seemed to be the Sonic Rush series, and even those took too many steps away from the original formula. But what if Sega just went all out and made a Sonic the Hedgehog 5? All sprites, all midi. It would cost them nothing and they could release it digitally at $14.99 and make a killing.

What about Golden Axe? The first 3 were classics (I was lucky enough to play the 3rd as a kid through the Sega Channel), but I remember for the Saturn title, Sega decided to make a fighter. It could have been cool, but it kinda sucked. And then after a 10 year hiatus, Sega put out Golden Axe Beast Rider as if to say "Hey, remember those really awesome Golden Axe games you used to play? Well this game is a bomb that will destroy every good memory you ever had about the series...fuck you." Why doesn't Sega just made Golden Axe 4 and give us a proper beat-em up. Or better yet, Streets of Rage 4!

Anyone remember Sega's laughable almost-attempt at a new Vectorman title?You can see why this piece of shit got cancelled...at least they came to their sense with this one. They still managed to fuck up classic franchises like Shining Force with bland titles that had nothing to do with the original games for the Genesis and Saturn.

The point I'm trying to make is that Sega needs to stop trying to find shitty new ways to ruin classic games and just go back and pretend it's still the early 90's. When Golden Axe Beast Rider was announced, nobody got excited. Nobody cared. All you had to do was look at the game and see that it wasn't Golden Axe. If Sega wants real Sonic fans to get excited about the next Sonic game, maybe he shouldn't look like fucking Taz. This could easily become a two-part blog, but I'm going to stop myself now before I start thinking about all of the ways that Sega has let me down.

-Brian T

Sunday, November 29, 2009

More SSFIV

So...Black Friday. What a disappointment. I only made 2 game-related purchases, but I did manage to snag Samurai Showdown Anthology (PS2) for $20 which is sweet because it's out of print and usually sells for around $50 on eBay. It would've been nice to pick up New Super Mario Bros. for the Wii, but I guess I'll just have to wait on it.

Anyway, some new Super Street Fighter 4 info was released last week, and I can't help but comment. The addition of Cody, Guy, and Adon got me all pumped up a few days ago, and then this image...If you click on the image, you can clearly see Guy blocking a thrown kunai, which are the little daggers that Ibuki uses in Street Fighter III! This confirms that the final character announcement will include 1 more new character and more than likely 2 Street Fighter III characters. As a big fan of SFIII, I'm glad to see that Capcom is actually listening to their fans. Ibuki, Makoto, and Dudley are the 3 fan favorites, so in addition to Ibuki, I assume we'll be seeing at least 1 of the other 2.

I'm already thinking ahead with this game and I wonder...will we see a third version of Street Fighter 4 hit stores? We got 5 versions of Street Figher II, 3 versions of Alpha (4 if you count Gold), and 3 versions of Street Fighter III. They could potentially add every character they missed in Alpha and III, plus new ones. The current character total is 31, with 3 more left to be confirmed. Can you imagine if they added even more? Capcom could easily give us a 40-42 character game with a 3rd installment. But will people care?

I would love to see every Street Fighter character ever added to SF4...but then again I would also love a new Darkstalkers game. Or a new Final Fight game. Or a new Capcom Vs. game. Or a new Powerstone game. Or Rival Schools. Or hell, let's get a completely new fighting franchise going! I guess all we can really do is buy Super Street Fighter 4 to show Capcom that people are serious about fighting games still. The success of SSFIIHDR, SF4, and MVC2 should be plenty of proof, but it seems as though Capcom needs a bit more reassurance.

-Brian

Wednesday, November 25, 2009

lazy dudes

Thanksgiving week has always been hard on me as a gamer. All the commitments with the family/girlfriend/new in-laws tend to get in the way of being able to sit down and enjoy a game for 2 seconds. Add to that an insane work situation, and it's understandable that I haven't been able to really play anything the last few days. Luckily, I've got Black Friday to (kind of) look forward to.

For those of you who don't know, Cheap Ass Gamer is the place to go to find the best video game deals online or in-store. It's a wonderful place, check it out. They've got a huge article on the front page highlighting all of this years' game-related deals. Hell, I was I was looking up deals just now, I got distracted by Gamestop's Buy 2 get 1 free deal and am very tempted to get a bunch of super cheap games I've always wanted to play on the PS2. I saw NeoGeo Battle Coliseum and it was all downhill from there...

Anyway, I'm hoping to snag some sweet deals this Friday. And hell, if Amazon has Black Friday deals as good as last year's I won't even have to leave my house. Good luck to all of you out there Friday morning...be safe and don't be an asshole. Enjoy your Thanksgivings blah blah blah...

-Brian T.

Thursday, November 19, 2009

holy shit

I got my first arcade cabinet last night. I was walking to work and saw that someone had left it out by the curb for garbage! I freaked out and tried to find a way to pick it up or at least tell some friends about it who could pick it up for themselves. Unfortunately I had no luck and had to just keep walking my ass to work. 5 hours later when I'm coming back home, assuming I'd missed an awesome opportunity, I saw it from a couple blocks away. I sprinted toward it, made some calls, bought some casters, and slowly moved that thing down the block to my house.
So now I have an old arcade cabinet in my garage...and it looks awesome. The cabinet and wood are both in fairly good shape. It looks like it didn't take too much of a beating during it's time in an arcade in the 80's or 90's before it was taken home. When I plugged it in, some lights near the buttons lit up, but I got no sound or video. None of that matters though because I don't give a fuck about Asteroids.

I am going to mod the hell out of this thing! I don't know the first thing about anything electrical, so I'm not even going to try to restore it. Instead, I'd rather replace the tv screen and upgrade the control panel big time. I wanna completely repaint the cabinet as well. It's always been a dream of mine to get an arcade cab and find a way to make it play Street Fighter. I'm thinking I should just completely gut everything and start fresh. Ideally I would like to be able to have games run off of a console in the cabinet that I could switch out whenever I wanted. I think the most difficult and expensive part is going to be the control panel...it looks like a lot of work to replace it.

Basically I just wrote this to express how pumped I am to get this thing and how excited I am at the possibilities. When I actually start working on it, I'll post updates on the progress. In the mean time, if someone knows how to mod arcade cabinets or can point me in the direction of some helpful websites, that would be very much appreciated!

-Brian

Wednesday, November 18, 2009

"clever wii pun"


Wow...so New Super Mario Bros. came out yesterday for the Wii and I didn't even know. Where the fuck have I been? How could such a major release of a new Mario game slip by completely under the radar? Hell, I love rail shooters and I've been pumped for Resident Evil: Darkside Chronicles and I just found out that came out yesterday too. How am I missing these releases?

Well, to be honest with you, sometimes I forget I own a Wii. Games that I wanted more than anything to be good (Muramusa) ended up being huge disappointments at a time when I felt it was crucial for the Wii to get some must-have titles. I really enjoyed Madworld, but I played it for 3 or 4 hours at a friend's house and pretty much felt like I'd already beaten it. I'm pretty sure Sam and Max was the last new Wii game I bought until last week when I was able to snag House of the Dead Overkill for $12 new. Thanks to Cheapassgamer.com for that find. Are World of Goo and Little King's Story the only crucial games that came out since then?

We all know that Nintendo, as well as 95% of developers, dropped the ball with the Wii. Brian and I were discussing the Wii yesterday about how it was a cautious experiment by Nintendo to try something new that worked and got really big. The fact that Nintendo was basically able to nearly double the longevity of the last gen consoles (PS2, XBOX, GC) is a testament to that. No matter how you look at it, the Wii is a last gen system that decimated the 360 and PS3 in sales for 2 years. That is still impressive to me. Brian is convinced that Nintendo's next console could very well be the definitive home gaming console upon it's release and that Nintendo will once and for all take the video game crown. We'll see...but in the mean time I've got that damn system in my room thirsty for a few more gems before it's replaced.

There's still plenty of time and plenty of potential must-have releases planned for the Wii. New Metroid, Mario, and Zelda titles will ensure we get another 2 years out of the system before we get to see what Nintendo has in store for us next. What else is there though? Any RPGs on the horizon? Comment back and let me know! Help me catch up and get the most out of this thing...after all, I fucking waited in line in the cold on launch day for it. Also, get ready for a review later this week on my most hated Wii game...No More Heroes.

-Brian T.

Friday, November 6, 2009

samurai showdown...rpg?


I remember sometime in 1997 I had the option to get either a used Playstation or a used Saturn from Funcoland. My best friend had a Playstation with Crash Bandicoot, Twisted Metal 2, and Resident Evil and my brother and I loved hanging out with him because we'd always get to play some amazing games. We were really tempted to go the Playstation route. Instead, we looked back at the countless hours we spent with our Genesis and the Sega Channel (you can count on a whole blog dedicated to that amazing service next week), and decided to get a Saturn.

Within a couple months, I could already feel that the Saturn was on it's way out. The game magazines announced fewer and fewer new titles every month and the wall space at all the game stores was dwindling. In a sort of quest for some new games I ended up deciding to start importing Saturn games. And that's when I found it...Samurai Showdown RPG, or Samurai Spirits Bushido Retsuden. Clicking that link will bring you to a page of screenshots which you must look at.

It was probably about 10 years ago when I stumbled across this game on a hunt for a Samurai Showdown game. My 13 year old brain could not believe what I was seeing. At this point in my life, I was officially a gamer and I mostly played RPGs and fighting games. So for me to see a Samurai Showdown RPG was basically like the first time you ever jerked off...it was awesome. The battle system looked incredible. Instead of pressing "attack" repeatedly to grind through battles, you actually have to input special move motions like in the actual Samurai Showdown fighters. My mind was blown.

Unfortunately, I knew no Japanese and to this day refuse to sit with a translation guide to play an RPG that isn't in English. There was no way I could truly enjoy what people online were describing as an amazing mix of Final Fantasy and Samurai Showdown. I had no choice but to forget about it...until now. A decade later, I think I may actually be able to play this game. All I need is about $200 for a Neo Geo CD and a copy of this game. Some awesome dude is doing a full translation for this game that can be played on the Neo Geo CD. Check this video out and try to tell me this doesn't look cool as hell.



-Brian T.