Friday, February 12, 2010

Heavy Rain Demo Review

Heavy Rain has easily been one of the most anticipated games for the PS3 since it's debut showing at E3 in 2006. With it's release just 11 days away, Sony has finally released a demo to the general public on PSN. I just finished playing it, and I'm eager to write about it.First of all, this game is not going to appeal to a lot of people once they have a chance to sit down and play it. The game is essentially a playable movie where you control the most minute actions of whatever character you are playing as (there are four playable characters). Most games have you running and shooting things or flipping switches to advance the story and gameplay, but Heavy Rain instead has you do minor tasks like retrieve items from your pocket, knock on doors, and simply talk to people. It sounds silly, but the game does a good job at utilizing the controller to make you feel like somewhat of a puppeteer. Control can be especially disorienting at first since you have to hold R2 to walk while you guide yourself with the left analog stick. By the end of the demo I'd gotten a pretty solid grip on the controls, but I could still feel that they were going to take some getting used to...they're unique to say the least.

If you played Indigo Prophecy (PS2, XBOX), then you already have a good idea what this game is about. In fact, Heavy Rain already appears to almost be a sort of "re-imagining" of Indigo Prophecy. Besides the obvious gameplay and story/tone/theme similarities, there are smaller comparisons to be made like the measuring of rain (Heavy Rain) vs. snow (Indigo Prophecy) throughout the story. Those who played through Indigo Prophecy know that Quantic Dream dropped the ball with the second half, and it would appear as though they're trying to get it right this time around. And so far, I'd say they've succeeded. The entire point of this game is to get you wrapped up in an intense and completely bizarre story that consists of multiple entwining character paths. Don't bother trying to get an idea of what's going on from the trailers, this is a story so involved that playing through the two sequences available in the demo will still leave you with no real idea of what's happening. That's not a bad thing though, as things are interesting enough to keep you frantically curious as to what is going to happen next. Heavy Rain is a game that once you start, you're going to have no choice but to finish.

Of course the graphics are worth mentioning and yes, they are fantastic. You're not going to forget you're playing a video game, but the character models are very detailed. I must admit though, they're not as mind-blowing as I would have expected. The textures and character models are unbelievably detailed, but I honestly feel that facial movements, and hell most "movement" in the game, could have used a bit more work if they're really wanted to impress. I think that a more realistic physics engine would have complimented the realistic graphics better. Just a minor gripe, but those hoping that Heavy Rain would be a visual revolution for gaming are no doubt going to be a little let down. The rest of the production work is top-notch with a wonderfully subtle soundtrack and universally solid voice-work.

The demo lets you play as the grizzled, broken-down, asthma-inflicted detective Curt Shelby and drug-addicted FBI agent Norman Jayden as they pursue two completely separate paths while tracking a serial killer known as "The Origami Killer". Both characters offered very different experiences. Shelby's scenario has an action sequence that plays out very similarly to the action sequences from Indigo Prophecy. Fights mostly consist of attacking, blocking, and counterattacking via timed button presses and analog stick movements. It's definitely interesting and you can tell that the aim was for you to feel like you're "acting out" many of the actions through various controller uses. Jayden's scenario focused on the use of his special glasses and glove which give him the Terminator-style ability to analyze people and environmental objects while combing a murder scene for clues. For example, you can analyze DNA on an object and have full visual access to that person's "file" within the FBI's database. I actually enjoyed the investigating and exploring quite a bit, though pressing R1 constantly to scan the environment for clues will no doubt eventually get tiresome.

Unfortunately, the demo is fairly short, so that's about all there is to write about. If you can get into the controls, you'll get into Heavy Rain. Even if you don't get into the controls, you'll probably still be sucked in by the story and interesting cast of characters. This game is another definite try before you buy, so I recommend checking out the demo for yourself if you have the chance. I'm curious to hear what other people think about it, especially those who didn't know what to expect from Quantic Dream. As for me, I love story-driven games so this is a must-buy on the 23rd.

-Brian T.

1 comment:

  1. So Brian I hear from my source that you have a sort of thought of a tournament? What kinda tournament did you have in mind?

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